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Child of Light review

What happens when the creative minds behind some of Ubisoft’s biggest blockbusters are given free rein to try something new? Why, they opt to create an adventure-platformer with Japanese role-playing game tendencies, of course – and a very pretty one at that.

Whether crossing its 2D environments to uncover hidden paths and treasures or trading blows in its turn-based battles, Ubisoft Montreal’s Child of Light is full of details and incidental background effects ready to catch the eye. The UbiArt Framework engine – which powers the recent Rayman games – has been used to unique effect, creating a gorgeous, painterly art style that benefits from a compelling use of light and shade. The sense of scale offered by wide shots of our young protagonist Aurora set against vast backdrops creates vistas that would comfortably grace any wall.

Evidently, a great deal of time and effort has been poured into Child of Light’s visual fidelity, so it’s a pleasure to discover that almost every other area of the game has received the same attention. It’s as uplifting to play as it is to behold.

A picture paints a thousand words, but good luck selling that old chestnut to a reviews editor.

For starters, it sounds as well as looks lovely; from the light slap of Aurora’s bare feet on stone slabs to the gentle flutter of her wings in flight, Ubisoft’s audio team shows a nuanced touch. The real star, however, is Canadian singer-songwriter Cœur de pirate (Béatrice Martin) whose soundtrack possesses a fairytale lilt throughout. A quiet tinkling of ivories while exploring a waterlogged cavern contrasts with the tumbling cadence of a symphony orchestra during the urgent battle themes; Martin’s composition perfectly complements Child of Light’s aesthetics and pacing at every turn.