I want to scoop every piece of rubbish from Flotsam’s debris-filled ocean. I can’t do much about the very real Great Pacific Garbage Patch (other than keep telling people no, crisp packets are ) but I can mark out floating reefs of virtual scrap for my team of collectors to swim out and gather up.
There’s another reason to nab Flotsam’s ocean salvage, of course, beyond the environmental. Like any other settlement simulation, your floating home needs resources – and these come from the waters around you, be it floating plastic or schools of fish. There are hints to Flotsom’s ocean landscape being a kind of Waterworld view of a very wet future, but its visual style and brilliant azure sea bring its feel much closer to Wind Waker.
Flotsam – Introduction Trailer Watch on YouTube
The fact Flotsam takes place on water is the most remarkable thing about it – not because the rest is formulaic, per se, but because of how well the aquatic setting fits a settlement builder. You have inhabitants, named drifters, who will work to collect scrap to dry out and turn into various resources, though you’ll need to balance your population with the ability to feed and house them all.